A little intro to free camera mode in REs 7 & 8

In brief, switching into free camera mode decouples your viewpoint from its usual position in Ethan’s head (or from standard third-person viewing distance, if you’re in that mode). You can then fly around freely, even through solid objects, using the same keyboard-and-mouse combo that works for regular movement. The downside is that you’re now separately controlling both Ethan and the camera with the same controls, at different speeds.

To deal with this, you’re generally going to want to toggle one of two other settings – the lock-character setting, which makes Ethan stand still while the camera moves, or the lock-camera setting, which lets you move Ethan around while the camera hangs wherever you’ve put it. You can see me switching between all three variants in the video above, in that order, before switching freecam mode off again, resetting the camera back to it's original position.